Interface design
I joined a small but powerful team of designers and illustrators. We engaged in a series of exercises, from figuring out the overall visual style of the product from zero, to exploring how each individual component of the interface would work. Our approach was closely collaborative, given that all the experiences in the app were interconnected and one affecting the other, while we were all under the same tight deadline.
Big part of my responsibility was to own, update and maintain the design system, as well as supporting other designers with new elements and components. The entire app was built up of individual components which we reused throughout. This added consistency across the app but also allowed us to very quickly mockup screens and flows to verify ideas. Once Android was in the roadmap, after our initial iOS launch, the design system had to be adjusted for this as well.
Furthermore, we used Flinto extensively to create all our interactive prototypes, for testing or internal reference. Final and one of the most important bits of work we managed was maintaining good design reviews while the experiences where being built in the scrum sprints. Front-end developers would finish on any given ticket and us, as designers, were responsible of comparing code to design, to make sure everything was aligned properly. From pixels to animations and interactions, everything had to be addressed, escalated or priority-backlogged for future reference. A UI checklist was created, in order to help developers pre-review themselves the outcome of their work, before passing it on to the design team.